When the game in the process of creation several times finds himself on the verge of complete “non -custom”, this usually does not inspire hopes in itself. The change of developers – also. And let the composition Noumena Studios Partly formed from Silver Style Studios, which was originally entrusted with the creation of the project, still the basic concept The Dark Eye: Demonicon could not help but go through a series of consistent changes from the moment the announcement until the release date.
Judge for yourself: initially we were promised not just a full -fledged RPG with an emphasis precisely on role -playing elements, but the perfect RPG in vacuum. A system of reputation, a nonlinear plot, different fractions with their tasks that differ depending on the race and class of the character … The final product that we received is not even close to this picture.
The refugees in the glorious city of Varunka are sad: even free soup in the order of queue does not save from the plague and poverty.
A good incest strengthens the family
In the final version The Dark Eye: Demonicon The emphasis is clearly shifted from RPG-plugs towards combat elements and the dynamics of the development of the plot. This game can be considered an attempt to repeat success Gothic, but really not an epic canvas in the spirit of the series TES, which we could hope after the announcement.
It all starts with a gloomy prologue: the bloody sacrifice of a baby carved from the body of a living mother leaves no doubt that children and pregnant women need to be removed from the screens. And then things go no better. Our hero – a brutal man named Kairon, a representative of the human race with the potential for any multi -cells that we wish – loves his sister to Kalandra, a young lady with a very noticeable neckline in a classic “armored manner”. Loves, but strange, not fraternal love. For some reason, their common father strictly forbade children to mix their blood-no, not in the sense in which you thought, but literally. When the young maiden immediately before the wedding with an unloved groom suddenly runs into a suspicious cave, Kairon goes to search for her, heated by his father’s suspicions: the pope believes that the beauty decided to get rid of virginity on the eve of the marriage so that her future husband himself refuses the “spoiled goods”. In general, the topic of calendar innocence in the game is somehow given too much attention: what are you for problems with this, gentlemen from Noumena?
In general, he finds his brother his sister, discovers that she was slightly injured in a battle with giant lizards, tries to make a dressing, and since he himself managed to scratch on the road, their blood is mixed up – and Cairon discovers that it owns the weak and sluggish, butStill with magic. After some time, we already discover that these two completely lost their heads from each other and wanted to spit on all sorts of prejudices like the incest – however, now in a different, figurative sense of the word.
It seems that our hero is not a very skilled sculptor. His ice figures are slightly shapeless when the enemy is inside the statue.
Mission: Save the brothel
Scenario Demonicon replete with oddities and unexpected “family” discoveries in the spirit of Indian cinema. At the same time, we do not particularly notice all this while we play: all events are linked to
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each other so that the feeling is created that we constantly find ourselves in the epicenter of what is happening thanks to a pure chance. They stole a wedding ring from the Kalanders, Cairon went to return it, beat a dozen bandits – came into the view of two opposing fractions. And now his next goal is the local brothel, the owner of which refuses to choose a “roof” from among people respected in the city. And there, even before participating in the uprising, and then you will have to decide whether to execute the defeated enemies or let them go. In general, while we are moving up the dark paths up the social ladder, it does not occur to us especially to ask ourselves why this Kairon constantly trusts very difficult decisions that require responsibility and authority in the city. Although he has no authority at first.
By the way, about decisions. It is natural that with this approach to the narrative, the script could not turn out to be non -linear. There is no question of any freedom for the player. To somehow “cover the shame” and create the appearance of RPG, the developers at the end of each chapter introduced a complex moral choice. So, we can kill cannibal – and then the innocent victims prepared for the next feeding will die. Or save the unfortunate, but then the cannibal will leave and continue to make his atrocities somewhere else. The decisions that we make are little reflected in the development of the plot, but allow us to somehow amuse our thirst for non-linearity. At least so, probably, the creators think Demonicon.
Slow-MOSHIC-made
If freedom of action is an optional thing as a whole, then balanced and colorful battles are not a luxury, but a means of transportation for Action-RPG. And here almost the most strong disappointment awaits us. Firstly, during the battle, the game begins to either move in an incredibly crooked regime “Slow-Mo”, or simply mercilessly “slow down”. To expand the hero in the right direction is a problem, to make him hit the right enemy is a problem;more often it turns out “I got it for someone-and okay”. Meanwhile, opponents attack in large batches. Even in battles with “bosses” we have to take out a crowd of small monsters. Local magic – the so -called “gift” of the hero – does not work on standard mana, but on a special essence that Kairon draws from defeated rivals. Therefore, he has to pound the retinue of the main villain for a long time, then to hit the villain himself with something frozen, for example.
At the same time, the system of skills and characteristics looks quite branched and curious. We have “adventure glasses” – an analogue of experience that is spent on “pumping” combat abilities, and the purchase of special talents, and on the development of auxiliary skills. The hero can do a lot of different things in peacetime: collect grass, hack chests, neutralize traps, treat, bargain – in general, a complete gentleman’s set. We have to relieve the heart with the heart to tear the accumulated experience from military abilities in order to learn injuries or medicine – and this could be a good reason for an interesting, unique “pumping” of the character, but … all this splendor is simply nowhere to use and there is nothing to apply for. It is enough to have one combat talent and one magical skill to pass a significant part of the game, because there is no question of serious battles’ tactics. Even “bosses”, for nothing that different are mainly killed in very similar ways.
The monotony of diversity
The linearity of the locations irritates about the same as combat monotony. There is nowhere to turn off, chests and grass scattered there and in the middle of decorative NPCs and no less fake buildings do not save. In places atmospheric, although not smoothly textured landscapes seem dull and poor because of this, and the world as a whole leaves a feeling of a giant Potemkin village, where most people are robots, stupidly repeating the same phrases every time we pass by them. Quests eventually come down to “go and kill”.
Red Lights Quarter is also a props. Save girls from an evil necromancer – please, but get gratitude from them later – but not in life.
In a word, before us is the passing RPG, which can run out of boredom, from enthusiasm for gloomy trash fantasy, from great love for the setting, finally. However, no matter what motivation prompted you to accomplish this feat, is unlikely in the end The Dark Eye: Demonicon will be able to cause any reaction, except yawning.
Pros: An interesting system of skills, talents and characteristics;A vigorous plot;for connoisseurs – a noticeable bust of the Calanders.
Cons: “Brake” battles;linear locations;meaningless problem of choice;Robot -like NPC;template quests;”Indian” motives in the script;Weak graphics.